Final Fantasy XIV: Stormblood (Patch 4.1 – The Legend Returns)

Final Fantasy XIV has now entered its “catch-up state.” Whereas 4.0 was all about catering for the hardcore side using a four-level raid tier and new item cap to function toward, 4.1, generally known as The Legend Returns, does not shake up the formula in any monumental way until its single “Ultimate Coil” battle drops within a few weeks.

When catch-up patches are not quite as thrilling, I’m still going to buy FFXIV Gil be actively playing till 4.2 hits — so Square Enix did some thing suitable!

Ala Mhigo has been saved, so what’s subsequent? Zenos Yae Galvus left a major hole inside the story, and now the campaign has to take care of the aftermath and all of the unresolved plots therein. I am still invested in seeing where the entire reconstruction effort goes, bolstered by strong new leads like Lyse and Raubahn. An impressive solo boss fight with Lakshmi caps it all off, and tends to make an excellent case for AI-controlled dungeons and boss fights (which can be a thing you may do using the enhanced Squadron mechanic).

4.1 introduces only one new dungeon, the Drowned City of Skalla, which follows the exact same linear pattern considering the fact that 2.0. That’s not usually a bad point as Skalla is going to mix up the professional roulette a little, but I definitely do want there had been much more to choose from at level 70. Even though I get the idea of staggering content material (4.2 will allegedly get two dungeons), plus the dungeons themselves are high in quality, the concept of doing the same three or four areas over and over overstays its welcome by the time I’ve ran my fourth roulette.

Beast Tribe quests under no circumstances genuinely engaged me the same way grinding for Exalted status did in World of Warcraft, but it really is right here if you would like it now in Stormblood with all the ninja turtles. It really is an excuse to take a look at the Ruby Sea once more, albeit an innocuous one particular. As you get started to dig down into the nitty gritty although, The Legend Returns truly showcases how masterful Square Enix’s XIV group is at creating high-end content material.

The 24-person raid, although quick and mainly a boss rush, is stunning. Return to Ivalice is positive to turn some heads as Keita Amemiya, film director and illustrator collaborated with Matsuno Yasumi, director of Tactics Ogre, FF Tactics, and XII to make this casual raid encounter. As certainly one of the only post-launch confrontations with voice acting and rather a handful of new mechanics, the mashing up of Techniques and XII works far superior than you’d expect it to.

Stormblood as a whole has kept me playing just about every week because its launch, and the Legend Returns only builds on that powerful substructure. I’m nevertheless clearing Neo with a normal cadence on my Paladin, but given the enhanced capability to earn decrease tier gear I’m also functioning on my Scholar, Dark Knight, Bard, White Mage, Warrior, and Summoner. 3 months until the subsequent raid tier is actually a lengthy way away, but I will be ready for it.