For years, Blizzard has been wanting to put the “war” back in Warcraft. Through an interview at Blizzcon last weekend, game director Ion Hazzikostas told Kotaku he thinks he’s finally figured out how you can make it take place. But initial the designers have 13 years’ worth of difficulties to work out.
Quickly, the WOW group will do away with the longtime divide involving PVP servers, exactly where everybody’s fair game to attack, and PVE servers, exactly where player-vs-player combat is much rarer. In its place, all servers will get an opt-in, opt-out technique, with special incentives for opting in.
Players will only be able to turn PVP on and off whilst they are in Azeroth’s important cities, so if a sneaky rogue starts rearranging your insides although you’re out adventuring, you can’t just render oneself incorporeal and skip merrily off into the sunset.
Hazzikostas hopes this will pump some much-needed lifeblood into world PVP’s heart, which has been inching ever closer to flat-lining since shortly following World of Warcraft initially came out. He also wants players to understand, though, that this can be just the beginning.
Every player can get in around the enjoyable, paving the way for a “renaissance” of world PVP. But the WoW group nevertheless has some important barriers to overcome. Hazzikostas particularly pointed to options like server transfers, which have led to unfairly lopsided numbers of Alliance and Horde players on most servers. It really is not substantially fun to fight if you are just about definitely gonna wind up outnumbered.